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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBlueprint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include | #include "Animation/AnimBlueprint.h" |
Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
FAnimParentNodeAssetOverride &42; GetAssetOverrideForNode
&40;
FGuid NodeGuid,
bool bIgnoreSelf
&41; const
Remarks
Inspects the hierarchy and looks for an override for the requested node GUID
Parameters
Name | Description |
---|---|
NodeGuid | Guid of the node to search for |