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Unreal Engine C++ API Reference > Runtime > Engine > Animation > TMaybeMappedAllocator > ForAnyElementType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
void ResizeAllocation
&40;
SizeType PreviousNumElements,
SizeType NumElements,
SIZE_T NumBytesPerElement
&41;
Remarks
Define the ResizeAllocation function with the regular alignment as exported to avoid bloat.