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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/IAnimClassInterface
- IAnimClassInterface::GetBakedStateMachines_Direct()
- UAnimClassData::GetBakedStateMachines_Direct()
- UAnimBlueprintGeneratedClass::GetBakedStateMachines_Direct()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
Include | #include "Animation/AnimClassInterface.h" |
const TArray< FBakedAnimationStateMachine > & GetBakedStateMachines_Direct&40;&41; const
Remarks
These direct accessors are here to allow internal access that doesnt redirect to the root class.