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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FStateMachineDebugData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBlueprintGeneratedClass.cpp |
UEdGraphNode * FindNodeFromTransitionIndex
(
int32 TransitionIndex
) const