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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkinWeightProfilesData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
Include | #include "Animation/SkinWeightProfile.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/SkinWeightProfile.cpp |
void SetDynamicDefaultSkinWeightProfile
(
USkeletalMesh * Mesh,
int32 LODIndex,
bool bSerialization
)