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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Syntax
struct FQueuedMontageBlendingOutEvent
Remarks
Helper struct to store a Queued Montage BlendingOut event.
Variables
Type | Name | Description | |
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bool | bInterrupted | |
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FOnMontageBlendingOutStarted | Delegate | |
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TObjectPtr< class UAnimMontage > | Montage |
Constructors
Type | Name | Description | |
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FQueuedMontageBlendingOutEvent
(
UAnimMontage* InMontage, |