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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FPoseDataContainer > GetDefaultTransform
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
Include | #include "Animation/PoseAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
FTransform GetDefaultTransform
&40;
const FName & InTrackName,
USkeleton &42; InSkeleton,
const TArray< FTransform > & RefPose
&41; const
Remarks
Get default transform - it considers for retarget source if exists