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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FMontageSubStepper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include | #include "Animation/AnimMontage.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
float GetCurrSectionStartPosition_Target&40;&41; const
Remarks
Gets current section start position in target space. this is lazily cached, as it can be called every frame to test when to blend out.