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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FMontageSubStepper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include | #include "Animation/AnimMontage.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
float FindMontagePosition_Target
&40;
float In_P_Original
&41;
Remarks
Finds montage position in 'target' space, given current position in 'original' space. This means given a montage position, we find its playback time. This should only be used for montage position, as we cache results and lazily update it for performance.