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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FGraphTraversalCounter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
bool IsSynchronized_All
(
const FGraphTraversalCounter & InOtherCounter
) const
Remarks
Check that both the internal counter and global frame are both in sync between this counter and another