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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- TNamedValueArray
- FCurveFilter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveFilter.h |
Include | #include "Animation/AnimCurveFilter.h" |
Syntax
struct FCurveFilter : public UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveFilterElement >
Remarks
Named value array that can act as a filter, creating allow/deny lists of curve names
Variables
Type | Name | Description | |
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friend | FCurveUtils |
Functions
Type | Name | Description | |
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void | Add
(
FName InName, |
|
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void | AppendNamedFlags
(
std::initializer_list< TTuple< const FName, ECurveFilterFlags >> InInputArgs |
Add an array of names/flags to filter |
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void | AppendNames
(
TArrayView< const FName > InNameArray |
Add an array of names to filter |
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void | Empty () |
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bool | IsEmpty () |
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void | SetFilterMode
(
ECurveFilterMode InFilterMode |
Set the filter mode used in Filter() |
Typedefs
Name | Description |
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Super |