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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationTypes.h |
Include | #include "Animation/AnimationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FComponentSpacePose
Remarks
A pose in component space (i.e. each transform is relative to the component's transform)
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FName > | Names | |
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TArray< FTransform > | Transforms |