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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
USTRUCT ()
struct FAnimationTransitionRule
Remarks
This structure represents a baked transition rule inside a state.
Variables
Type | Name | Description | |
---|---|---|---|
FName | RuleToExecute | ||
int32 | TransitionIndex | ||
bool | TransitionReturnVal | What RuleToExecute must return to take transition (for bidirectional transitions) |
Constructors
Type | Name | Description | |
---|---|---|---|
FAnimationTransitionRule
(
int32 InTransitionState |