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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Syntax
USTRUCT ()
struct FAnimationGroupReference
Variables
Type | Name | Description | |
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FName | GroupName | The group name that we synchronize with (NAME_None if it is not part of any group). |
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TEnumAsByte< EAnimGroupRole::Type > | GroupRole | The role this animation can assume within the group (ignored if GroupName is not set) |
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EAnimSyncMethod | Method | How this animation will synchronize with other animations. |
Constructors
Type | Name | Description | |
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