Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_TransitionPoseEvaluato-
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_TransitionPoseEvaluator::CacheBones_AnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionPoseEvaluator.h |
Include | #include "Animation/AnimNode_TransitionPoseEvaluator.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_TransitionPoseEvaluator.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |