Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_Root
- FAnimNode_StateResult
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNode_StateResult.h |
| Include | #include "Animation/AnimNode_StateResult.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_StateResult : public FAnimNode_Root
Remarks
Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | StateIndex | The index of the state this node belongs to. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FAnimNodeFunctionRef & | Gets the anim node function called on state entry, state became the current state of its state machine | ||
| const FAnimNodeFunctionRef & | Gets the anim node function called on state exit, state stopped being the current state of its state machine | ||
| const FAnimNodeFunctionRef & | Gets the anim node function called on state fully blended in | ||
| const FAnimNodeFunctionRef & | Gets the anim node function called on state fully blended out | ||
| int32 | |||
| bool | SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Used to upgrade old FAnimNode_Roots to FAnimNode_StateResult | |
| void | SetStateIndex
(
int32 InStateIndex |