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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_Root
- FAnimNode_BlendSpaceSampleResult
- FAnimNode_StateResult
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h |
| Include | #include "Animation/AnimNode_Root.h" |
Syntax
struct FAnimNode_Root : public FAnimNode_Base
Remarks
Root node of an animation tree (sink)
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Group | The group of this root node, used to group this output with others when used in a layer. | |
| FName | Name | The name of this root node, used to identify the output of this graph. | |
| FPoseLink | Result |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | GetGroup () |
Get the group of this root node, used to group this output with others when used in a layer. | |
| FName | GetName () |
Get the name of this root node, used to identify the output of this graph | |
| void | Set the group of this root node, used to group this output with others when used in a layer. | ||
| void | Set the name of this root node, used to identify the output of this graph |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |