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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_LinkedAnimLayer
Syntax
TSubclassOf< UAnimLayerInterface > Interface
Remarks
Optional interface. If this is set then this node will only accept (both statically and dynamically) anim instances that implement this interface. If not set, then this is considered a 'self' layer. This value is set when Layer is changed in the details panel.