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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_Base
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
virtual void PreUpdate
(
const UAnimInstance * InAnimInstance
)
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called