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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_AssetPlayerBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
Include | #include "Animation/AnimNode_AssetPlayerBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
void CreateTickRecordForNode
&40;
const FAnimationUpdateContext & Context,
UAnimSequenceBase &42; Sequence,
bool bLooping,
float PlayRate,
bool bIsEvaluator
&41;
Remarks
Create a tick record for this node.