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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimMontageInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include | #include "Animation/AnimMontage.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
bool UpdateActiveStateBranchingPoints
&40;
float CurrentTrackPosition
&41;
Remarks
Updates ActiveStateBranchingPoints array and triggers Begin/End notifications based on CurrentTrackPosition Returns false if montage instance was destroyed during branching point update