Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimInstanceProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
static const FBakedAnimationStateMachine * GetMachineDescription
(
IAnimClassInterface * AnimBlueprintClass,
const FAnimNode_StateMachine * MachineInstance
)
Remarks
Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized