Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
Include | #include "Animation/AnimClassInterface.h" |
Syntax
USTRUCT ()
struct FAnimBlueprintFunction
Remarks
Describes the input and output of an anim blueprint 'function'
Variables
Type | Name | Description | |
---|---|---|---|
bool | bImplemented | Whether this function is actually implemented by this class - it could just be a stub | |
FName | Group | The group of the function | |
TArray< FName > | InputPoseNames | The names of the input poses | |
TArray< int32 > | InputPoseNodeIndices | Indices of the input nodes | |
TArray< FStructProperty * > | InputPoseNodeProperties | The properties of the input nodes, patched up during link | |
TArray< FProperty * > | InputProperties | ||
TArray< FInputPropertyData > | InputPropertyData | The input properties | |
FName | Name | The name of the function | |
int32 | OutputPoseNodeIndex | Index of the output node | |
FStructProperty * | OutputPoseNodeProperty | The property of the output node, patched up during link |
Constructors
Type | Name | Description | |
---|---|---|---|
FAnimBlueprintFunction
(
const FName& InName |
|||
FAnimBlueprintFunction
(
const FAnimBlueprintFunction& |
Destructors
Type | Name | Description | |
---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS | Disable compiler-generated deprecation warnings by implementing our own destructor/copy assignment/etc. |
Operators
Type | Name | Description | |
---|---|---|---|
FAnimBlueprintFunction & | operator=
(
const FAnimBlueprintFunction& |
||
PRAGMA_ENABLE_DEPRECATION_WARNINGS bool | operator==
(
const FAnimBlueprintFunction& InFunction |
Classes
Type | Name | Description | |
---|---|---|---|
FInputPropertyData | A named input property. |