Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimBlueprintDebugData > API/Runtime/Engine/Animation/FAnimBlueprintDebugData/FSequencePlayerRecord
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
FSequencePlayerRecord
&40;
int32 InNodeID,
float InPosition,
float InLength,
int32 InFrameCount
&41;