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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Syntax
namespace EAnimGroupRole
{
enum Type
&123;
CanBeLeader,
AlwaysFollower,
AlwaysLeader,
TransitionLeader,
TransitionFollower,
&125;
}
Values
Name | Description |
---|---|
CanBeLeader | This node can be the leader, as long as it has a higher blend weight than the previous best leader. |
AlwaysFollower | This node will always be a follower (unless there are only followers, in which case the first one ticked wins). |
AlwaysLeader | This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins). |
TransitionLeader | This node will be excluded from the sync group while blending in. |
TransitionFollower | This node will be excluded from the sync group while blending in. |