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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
|
|
Module |
Engine |
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
Syntax
namespace EAnimGroupRole
{
enum Type
&123;
CanBeLeader,
AlwaysFollower,
AlwaysLeader,
TransitionLeader,
TransitionFollower,
&125;
}
Values
Name |
Description |
CanBeLeader |
This node can be the leader, as long as it has a higher blend weight than the previous best leader. |
AlwaysFollower |
This node will always be a follower (unless there are only followers, in which case the first one ticked wins). |
AlwaysLeader |
This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins). |
TransitionLeader |
This node will be excluded from the sync group while blending in. |
TransitionFollower |
This node will be excluded from the sync group while blending in. |