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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/BoneMaskFilter.h |
Include | #include "Animation/AnimData/BoneMaskFilter.h" |
Syntax
struct FBranchFilter
Remarks
Bone Mask Filter data holder class for A2Node_PerBone. This has to be in Engine, not Editor class since we need this data to exists in runtime
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | BlendDepth | Blend Depth |
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FName | BoneName | Bone Name to filter |