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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UDataLayerInstance * GetDataLayerInstance
(
const FName& InDataLayerInstanceName |
WorldPartition/DataLayer/WorldDataLayers.h | ||
const UDataLayerInstance * GetDataLayerInstance
(
const UDataLayerAsset* InDataLayerAsset |
WorldPartition/DataLayer/WorldDataLayers.h | ||
const UDataLayerInstance * GetDataLayerInstance
(
const FActorDataLayer& InActorDataLayer |
WorldPartition/DataLayer/WorldDataLayers.h |
GetDataLayerInstance(const FName &)
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
const UDataLayerInstance * GetDataLayerInstance
(
const FName & InDataLayerInstanceName
) const
GetDataLayerInstance(const UDataLayerAsset *)
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
const UDataLayerInstance * GetDataLayerInstance
(
const UDataLayerAsset * InDataLayerAsset
) const
GetDataLayerInstance(const FActorDataLayer &)
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
const UDataLayerInstance * GetDataLayerInstance
(
const FActorDataLayer & InActorDataLayer
) const