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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AWorldDataLayers * Create
(
const FActorSpawnParameters& SpawnParameters |
WorldPartition/DataLayer/WorldDataLayers.h | ||
static AWorldDataLayers * Create
(
UWorld* World, |
WorldPartition/DataLayer/WorldDataLayers.h |
Create(const FActorSpawnParameters &)
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
static AWorldDataLayers * Create
(
const FActorSpawnParameters & SpawnParameters
)
Create(UWorld *, FName)
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
static AWorldDataLayers * Create
(
UWorld * World,
FName InWorldDataLayerName
)