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Actor used to replicate server's visible level streaming
| Name | AServerStreamingLevelsVisibility |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/ServerStreamingLevelsVisibility.h |
| Include Path | #include "Streaming/ServerStreamingLevelsVisibility.h" |
Syntax
UCLASS (NotPlaceable, Transient, MinimalAPI)
class AServerStreamingLevelsVisibility : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AServerStreamingLevelsVisibility
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AServerStreamingLevelsVisibility
(
const FObjectInitializer& ObjectInitializer |
Streaming/ServerStreamingLevelsVisibility.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ServerVisibleStreamingLevels | TMap< FName, TWeakObjectPtr< ULevelStreaming > > | Streaming/ServerStreamingLevelsVisibility.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Contains
(
const FName& InPackageName |
Streaming/ServerStreamingLevelsVisibility.h | ||
ULevelStreaming * GetVisibleStreamingLevel
(
const FName& InPackageName |
Streaming/ServerStreamingLevelsVisibility.h | ||
void SetIsVisible
(
ULevelStreaming* InStreamingLevel, |
Streaming/ServerStreamingLevelsVisibility.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AServerStreamingLevelsVisibility * SpawnServerActor
(
UWorld* World |
Streaming/ServerStreamingLevelsVisibility.h |