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Description
Gets the streaming source priority. Default implementation returns StreamingSourcePriority but can be overriden in child classes.
| Name | GetStreamingSourcePriority |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category=WorldPartition)
virtual EStreamingSourcePriority GetStreamingSourcePriority() const
the streaming source priority.