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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Generates a timestamp for the upcoming physics step. | GameFramework/PlayerController.h | ||
FAsyncPhysicsTimestamp GetPhysicsTimestamp
(
float DeltaSeconds |
GameFramework/PlayerController.h |
GetPhysicsTimestamp()
Description
Generates a timestamp for the upcoming physics step. Useful for synchronizing client and server events on a specific physics step On the server LocalFrame and ServerFrame are the same, on the client LocalFrame is the upcoming physics frame and ServerFrame is the server-side frame that the LocalFrame corresponds to.
| Name | GetPhysicsTimestamp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
FAsyncPhysicsTimestamp GetPhysicsTimestamp()
GetPhysicsTimestamp(float)
| Name | GetPhysicsTimestamp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
FAsyncPhysicsTimestamp GetPhysicsTimestamp
(
float DeltaSeconds
)