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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Returns true if this controller thinks it's able to restart. Called from GameModeBase::PlayerCanRestart
| Name | CanRestartPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
virtual bool CanRestartPlayer()