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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerCameraManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UCameraShakeBase * StartCameraShake
(
TSubclassOf< UCameraShakeBase > ShakeClass, |
Plays a camera shake on this camera. | Camera/PlayerCameraManager.h | |
virtual UCameraShakeBase * StartCameraShake
(
TSubclassOf< UCameraShakeBase > ShakeClass, |
Camera Shakes. Plays a camera shake on this camera. Camera Shakes | Camera/PlayerCameraManager.h |
|
StartCameraShake(TSubclassOf< UCameraShakeBase >, const FAddCameraShakeParams &)
Description
Plays a camera shake on this camera.
| Name | StartCameraShake |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual UCameraShakeBase * StartCameraShake
(
TSubclassOf < UCameraShakeBase > ShakeClass,
const FAddCameraShakeParams & Params
)
Parameters
| Name | Remarks |
|---|---|
| Shake | The class of camera shake to play. |
| Params | The parameters to pass to the camera shake camera modifier. |
StartCameraShake(TSubclassOf< UCameraShakeBase >, float, ECameraShakePlaySpace, FRotator)
Description
Camera Shakes. Plays a camera shake on this camera. Camera Shakes
| Name | StartCameraShake |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Shakes")
virtual UCameraShakeBase * StartCameraShake
(
TSubclassOf < UCameraShakeBase > ShakeClass,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)
Parameters
| Name | Remarks |
|---|---|
| Shake | The class of camera shake to play. |
| Scale | Scalar defining how "intense" to play the shake. 1.0 is normal (as authored). |
| PlaySpace | Which coordinate system to play the shake in (affects oscillations and camera anims) |
| UserPlaySpaceRot | Coordinate system to play shake when PlaySpace == CAPS_UserDefined. |