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LightmassImportanceVolume: a bounding volume outside of which Lightmass photon emissions are decreased
| Name | ALightmassImportanceVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassImportanceVolume.h |
| Include Path | #include "Lightmass/LightmassImportanceVolume.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
class ALightmassImportanceVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ALightmassImportanceVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALightmassImportanceVolume
(
const FObjectInitializer& ObjectInitializer |
Lightmass/LightmassImportanceVolume.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor | Lightmass/LightmassImportanceVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Lightmass/LightmassImportanceVolume.h |