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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/UAISystemBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include | #include "AI/AISystemBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/AISystemBase.cpp |
virtual void OnMatchStateSet
(
FName NewMatchState
)
Remarks
Handles FGameModeEvents::OnGameModeMatchStateSetEvent().Broadcast(MatchState);