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Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > UNavAreaBase > PickAreaClassForAgent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAreaBase.h |
Include | #include "AI/Navigation/NavAreaBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/Navigation/NavigationTypes.cpp |
virtual TSubclassOf < UNavAreaBase > PickAreaClassForAgent
(
const AActor & Actor,
const FNavAgentProperties & NavAgent
) const
Remarks
Picks an navigation area class that should be used for Actor when queried by NavAgent. Call it via the UNavAreaBase::PickAreaClass