Navigation
Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation
Inheritance Hierarchy
- INavRelevantInterface
- UPrimitiveComponent
- UArrowComponent
- UBillboardComponent
- UBrushComponent
- UClusterUnionComponent
- UContextualAnimSceneActorComponent
- UDebugDrawComponent
- USmartObjectDebugRenderingComponent
- UDeformablePhysicsComponent
- UDeformableCollisionsComponent
- UDeformableConstraintsComponent
- UDeformableTetrahedralComponent
- UDeformableGameplayComponent
- UFleshComponent
- UDrawFrustumComponent
- UFXSystemComponent
- UParticleSystemComponent
- UInstancedActorsModifierVolumeComponent
- URemoveInstancesModifierVolumeComponent
- ULineBatchComponent
- UMassCrowdLaneDataRenderingComponent
- UMaterialBillboardComponent
- UMeshComponent
- UGroomComponent
- UHeterogeneousVolumeComponent
- USkinnedMeshComponent
- UPoseableMeshComponent
- USkeletalMeshComponent
- UStaticMeshComponent
- UCameraProxyMeshComponent
- UDisplayClusterScreenComponent
- UInstancedStaticMeshComponent
- UHierarchicalInstancedStaticMeshComponent
- UHLODInstancedStaticMeshComponent
- USplineMeshComponent
- UModelComponent
- UShallowWaterRiverComponent
- UShapeComponent
- UBoxComponent
- UCapsuleComponent
- USphereComponent
- UDrawSphereComponent
- USmartObjectContainerRenderingComponent
- USmartObjectRenderingComponent
- USplineComponent
- UTextRenderComponent
- UUsdDrawModeComponent
- UVectorFieldComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavRelevantInterface.h |
Include | #include "AI/Navigation/NavRelevantInterface.h" |
Syntax
class INavRelevantInterface