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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AGameMode
Description
Transition from WaitingToStart to InProgress. You can call this manually, will also get called if ReadyToStartMatch returns true
| Name | StartMatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
| Include Path | #include "GameFramework/GameMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
UFUNCTION (BlueprintCallable, Category="Game")
virtual void StartMatch()