Navigation
API > API/Runtime > API/Runtime/Engine
DefaultPhysicsVolume: the default physics volume for areas of the level with no physics volume specified DefaultPhysicsVolume determines the physical effects an actor will experience if they are not inside any user specified PhysicsVolume
| Name | ADefaultPhysicsVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPhysicsVolume.h |
| Include Path | #include "GameFramework/DefaultPhysicsVolume.h" |
Syntax
UCLASS (NotPlaceable, Transient, MinimalAPI)
class ADefaultPhysicsVolume : public APhysicsVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → APhysicsVolume → ADefaultPhysicsVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADefaultPhysicsVolume
(
const FObjectInitializer& ObjectInitializer |
GameFramework/DefaultPhysicsVolume.h |
Functions
Public
Overridden from AVolume
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldCheckCollisionComponentForErrors() |
GameFramework/DefaultPhysicsVolume.h |