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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ACharacter
Description
Event when an actor no longer overlaps another actor, and they have separated.
Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
Virtual Inheritance
- AActor::NotifyActorEndOverlap → ACharacter::NotifyActorEndOverlap
| Name | NotifyActorEndOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void NotifyActorEndOverlap
(
AActor * OtherActor
)