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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox GetStreamingBounds () |
GameFramework/Actor.h | ||
virtual void GetStreamingBounds
(
FBox& OutRuntimeBounds, |
Returns the bounding boxes of all components that make up this Actor for loading at runtime and editor. | GameFramework/Actor.h |
GetStreamingBounds()
| Name | GetStreamingBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
FBox GetStreamingBounds() const
GetStreamingBounds(FBox &, FBox &)
Description
Returns the bounding boxes of all components that make up this Actor for loading at runtime and editor.
This function differs from GetActorBounds because it will return a valid origin and an empty extent if this actor doesn't have primitive components.
| Name | GetStreamingBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void GetStreamingBounds
(
FBox & OutRuntimeBounds,
FBox & OutEditorBounds
) const
See Also
- GetActorBounds()