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Unreal Engine C++ API Reference > Runtime > DirectLink
References
Module | DirectLink |
Header | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkDeltaConsumer.h |
Include | #include "DirectLinkDeltaConsumer.h" |
Syntax
class IDeltaConsumer
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | OnCloseDelta
(
FCloseDeltaArg& CloseDeltaArg |
|
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void | OnSetElement
(
FSetElementArg& SetElementArg |
|
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void | OpenDelta
(
FOpenDeltaArg& OpenDeltaArg |
|
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void | RemoveElements
(
FRemoveElementsArg& RemoveElementsArg |
|
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void | SetDeltaProducer
(
IDeltaProducer* Producer |
|
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void | SetupScene
(
FSetupSceneArg& SetupSceneArg |
Classes
Type | Name | Description | |
---|---|---|---|
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FCloseDeltaArg | ||
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FOpenDeltaArg | Signal beginning of a delta | |
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FRemoveElementsArg | ||
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FSetElementArg | ||
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FSetupSceneArg | On SetupScene message, the receiver is expected to send it's HaveList. |