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Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine > UDeveloperSettings
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettings.h |
Include | #include "Engine/DeveloperSettings.h" |
Source | /Engine/Source/Runtime/DeveloperSettings/Private/Engine/DeveloperSettings.cpp |
virtual FName GetCategoryName() const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.