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Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithMetaDataElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithMetaDataElement : public IDatasmithElement
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Add a property to this meta data |
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const TSharedPtr< IDatasmithElement > & | Gets the Datasmith element that is associated with this meta data, if any | |
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int32 | Get the total amount of properties in this meta data | |
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const TSharedPtr< IDatasmithKeyValueProperty > & | GetProperty
(
int32 i |
Get the property i-th of this meta data |
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const TSharedPtr< IDatasmithKeyValueProperty > & | GetPropertyByName
(
const TCHAR* Name |
Get a property by its name if it exists |
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void | RemoveProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Remove the property from this meta data |
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void | Remove all properties in this meta data | |
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void | SetAssociatedElement
(
const TSharedPtr< IDatasmithElement >& Element |
Sets the Datasmith element that is associated with this meta data, if any |