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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithMeshElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
void SetLightmapCoordinateIndex
&40;
int32 UVChannel
&41;
Remarks
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation