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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithMeshElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
int32 GetLightmapCoordinateIndex&40;&41; const
Remarks
Get the UV channel that will be used for the lightmap