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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithEnvironmentElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithEnvironmentElement : public IDatasmithLightActorElement
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDatasmithEnvironmentElement() |
IDatasmithSceneElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the environment map | IDatasmithSceneElements.h | ||
const TSharedPtr< IDatasmithCompositeTexture > & GetEnvironmentComp () |
Get the environment map | IDatasmithSceneElements.h | |
bool GetIsIlluminationMap() |
Returns true if it is used for illumination, false if it is used as background | IDatasmithSceneElements.h | |
void SetEnvironmentComp
(
const TSharedPtr< IDatasmithCompositeTexture >& EnvironmentComp |
Set the environment map | IDatasmithSceneElements.h | |
void SetIsIlluminationMap
(
bool bIsIlluminationMap |
Set true for being used as illumination, false for being used as background | IDatasmithSceneElements.h |