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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithBasePropertyCaptureElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithVariantElements.h |
Include | #include "DatasmithVariantElements.h" |
void SetPropertyPath
&40;
const FString & Path
&41;