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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithActorElement > SetRotation
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
void SetRotation
&40;
const FQuat & Value,
bool bKeepChildrenRelative
&41;
Remarks
Set rotation (in quaternion format) of this entity