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Unreal Engine C++ API Reference > Runtime > DatasmithCore > FDatasmithSceneXmlReader
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithSceneXmlReader.h |
Include | #include "DatasmithSceneXmlReader.h" |
Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithSceneXmlReader.cpp |
bool ParseBuffer
&40;
const FString & XmlBuffer,
TSharedRef< IDatasmithScene > & OutScene,
bool bInAppend
&41;